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Old Nov 25, 2006, 05:54 PM // 17:54   #1
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Default Our current gvg build.

This is our current build, and my guild has played it a bit, but I was wondering if you guys had any tips on how to improve it.

http://gwshack.us/5fec7


It is meant to be a pressure build, with the YAA going back to handle ganks.
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Old Nov 25, 2006, 10:39 PM // 22:39   #2
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If the warrior is dealing with ganks, why is he the only character running a major rune?

other than that the build looks solid, you're running most of the staff dominating the meta right now, which is generally a good decision.
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Old Nov 25, 2006, 11:37 PM // 23:37   #3
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Running 2 searing eles and not running they're on fire? blasphemy.

But yea, standard, standard, standard mostly, except that I haven't seen many axe YAAhoos.
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Old Nov 26, 2006, 01:05 AM // 01:05   #4
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Thanks for the suggestion Mephisto. I added it.

Thom: How should I equip the other characters with runes? I don`t know a ton about runes in gvg.
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Old Nov 26, 2006, 01:30 AM // 01:30   #5
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I think he means that generally gankers try not to run runes, since that lowers their health. It makes the character more liable to get killed. Skirmishers are more liable to running around at low health than flagstand people.

You can see I'm not very good at explaining.

I'd just run 12 +1 +1 on Axe Mastery.

Btw, since you have 3 skillslots devoted to attacks on your YAA, why don't you run Sword instead of Axe for Final Thrust? Just a question.

Also, I don't know about the BL...maybe 12 Divine Favor? Either way works.
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Old Nov 26, 2006, 01:31 AM // 01:31   #6
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If you're unsure, go with minors..which you did.
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Old Nov 26, 2006, 11:54 AM // 11:54   #7
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crit chop is >>>> agonizing imo.
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Old Nov 26, 2006, 12:52 PM // 12:52   #8
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Quote:
Originally Posted by scamPOR
crit chop is >>>> agonizing imo.
Seconded.
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Old Nov 26, 2006, 03:14 PM // 15:14   #9
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Ok, I switched the Warrior to sword

Thanks for the tips
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Old Nov 27, 2006, 02:12 AM // 02:12   #10
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Looked at the build again, came up with a few more issues.

You have like absolutely no hex removal. In a meta where spoil victor and reaper's mark are so prevalent, I would reccomend adding some of the following: holy veil, purge signet, expel hexes, divert hexes, convert hexes.

You really don't need two glyph of sacrifice meteor shower guys, one would suffice, you should probably drop one of those showers for draw conditions to keep your physicals clear as much as possible.

They're on fire only vaguely makes sense. It seems like an odd choice, I'd actually have to play the build to see if it worked.

Your runner has no snares. This makes me sad. I still like healing breeze more than restful breeze, because restful breezing a character in a skirmish means they can't use reversal (if you split a monk) and it's recharge is so long; plus npcs can't not use skills, and I've saved too many knights by breezing them, not to mention a game-breaking breeze on our guild lord in an 8 man assault by a mesmer spike.

As far as superior runes go, The reason they're even worse on split characters than flagstand characters is because they have to operate completely indepent of monks, and the extra 75 health goes very far.

I've seen axe yaahoos, I don't know which are better to be honest, they're both pretty strong, but the bleeding seems to be more useful.
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Old Nov 27, 2006, 02:29 AM // 02:29   #11
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You YAA should have some sort of interupt. Probably disrupting dagger for final thrust. Also shadow walk is good for ganking especially since u can get rid of body guards without taking out any other npcs. Id sub frenzy for shadow walk if u were to use it. Other than that its fine. I just did a whole thing on YAA gankers in the single character build topic.
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Old Nov 28, 2006, 06:38 AM // 06:38   #12
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I'd stick a Deep Freeze on the runner, and bring Windborne instead of Storm.

You might want more resses, and the hard res is on a character already preoccupied with Searing spammage. When my guild had HP and Wards on our Searings, they almost never remembered/had time to cast them.
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Old Nov 28, 2006, 06:40 AM // 06:40   #13
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Oh, and, why isn't GtfE on the Paragon?
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Old Nov 28, 2006, 12:19 PM // 12:19   #14
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Ok, I added Hexbreaker Aria on the Paragon, and some hex removal on the monks.

Lighting Hell: what is GtfE? Do you mean "Go For The Eyes"?
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Old Nov 28, 2006, 01:57 PM // 13:57   #15
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Yup.

It's extremely spammable, and fuels your Energizing Finale.
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Old Nov 28, 2006, 07:34 PM // 19:34   #16
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Quote:
Originally Posted by LightningHell
Oh, and, why isn't GtfE on the Paragon?
I dunno he already has watch urself thats really only thing u need unless u wanna run gfte + find there weakness. (ftw doesnt work for find there weakness would confuse to many... bummer...) Lol i realised "For The Win!" would be a cool shout.
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Old Nov 28, 2006, 08:57 PM // 20:57   #17
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I'd try to fit in Deep Freeze on the runner instead of lightning orb. Also Bull's Strike is a really nice skill on a dervish -->AoE KD (yes, even at 0 strength). I don't really know why you have WB there. Are evasive stances so much of a problem for you??
EDIT: I just noticed a scyte crits for 94 on a squishie..nvm

Last edited by Thomas.knbk; Nov 28, 2006 at 09:00 PM // 21:00..
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Old Nov 29, 2006, 12:10 AM // 00:10   #18
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Ok, I added Deep Freeze on the Flag Runner.

Do you guys think I should take the Dervish out for something a little more damaging? Grenths Form is good, but we seem to need more reliable damage.
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Old Nov 30, 2006, 07:42 PM // 19:42   #19
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Well some kind of aoe helps at vod if ur not ganking so u probably could take out the dervish for something more damaging. I dont know what to tell ya though ur on ur own.
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Old Dec 01, 2006, 11:05 AM // 11:05   #20
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I think you should rework your BL monks and your paragon.
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